A while ago I’ve bumped into some tutorials by Aythami Alonso Torrent on his YouTube channel – specifically the ones detailing what he calls ‘sketching’, a technique roughly resembling the pre-shading techniques used by some scale modellers. The idea is to start with black undercoat, follow with pure white wherever you want the highest contrast highlights to be, and only then add the proper colours with translucent glazes/washes. It allows for great looking, high contrast highlist with much less effort than classic layering
I’ve tried this technique out on a couple of minis, like this Deadshot:
…and this Batfleck:
As I’m a quite lazy painter when it comes to miniatures (especially since painting up the terrain kits has become part of my job description), I must say I was really happy with Aythami’s technique as it allowed for cool looking results very, very fast. And as I had a quite intricate piece that required a lot of contrasting highlights coming to the webstore (namely, the Guardians of Traffic), I’ve decided to try using this technique on a larger piece, using it not only to add highlights, but also a bit of a rough limestone texture. Here’s the final result:
Not bad for little over a an hour of painting, right? If you want to get your Guardians (or any other similar terrain piece) looking like this, below you will find a simple step by step for achieving such look.
Step by step: Pre-shading and Pre-texturing terrain: Guardians of Traffic
masking tape (5-6mm will be the easiest to use, but any will do)
scraps of blister foam
Vallejo Gray Primer
VMC Dark Bluegrey
VMC Medium Sea Grey
VMC German Camo Beige
VGC Heavy Goldbrown
Army Painter Strong Tone
Once again use the blister foam for painting, this time with VGC Heavy Goldbrown. I didn’t use the masking tape for the top stripe as it was fairly easy to just use a piece of foam with a more regular edge. The use of blister foam helped us achieve the look of rough concrete texture earlier on, and now it will help us get the security stripes looking as if the paint was quite old and flaking.